Comunidad Archiroleros

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Fantasy Grounds v2.8

psicodelix

New member
Bueno, según ha comentado moon_wizard en el foro de Fantasy Grounds, si todo va bien y no salen errores en un par de días liberará la versión 2.8, que trae un montón de nuevas y jugosas novedades.

Estad atentos.
 

Tel Arin

Administrator
Miembro del equipo
Ha sido actualizado a la version 2.8 por fin!

Caracteristicas principales

Major update to 3.5E ruleset
PFRPG support via option in 3.5E ruleset
Character import and export for 3.5E and 4E rulesets
Lite/Unregistered versions can now demo any ruleset
Network improvements
Developer enhancements
Many more minor features and bug fixes

Otras caracteristicas

Lite and Unregistered versions can host demo campaigns.
Network optimizations, including token and portrait caching.
When connection is lost, FG will attempt to reconnect to session for one minute. Any game data sent while disconnected will not be shared.
Temporary files are cleaned up between sessions.
Ultimate and Full versions can create and load campaigns when not connected to the Internet.
Unregistered and lite versions can manage local characters with any installed ruleset. (if supported by ruleset)
Client hot keys are saved as separate file in campaign cache folder
Idle timer increased to 2 minutes, up from 1 minute.
Improvements to window list drawing speed.
Better auto scrolling for nested windows and lists.
Left click on chat window will set focus to chat entry box.
Chat entry will not clear on mouse drag unless drag ends outside of box.
Grave key is no longer hard-coded to issue stop/prompt messages in chat window. Use the radial menu instead.
Clicking 4th mouse button in token bags will go up one level.
When using radial menu to apply formatting to formattedtextcontrol, focus is maintained.
Modules will only create their own category tab, if no mergeid defined and tab names not already defined.
Clients could sometimes edit database entries they should not, and changes would be incorrectly propagated to host. Fixed.
Fields using frames smaller than the size of the field will now tile the edges correctly.
Assign speaker menu item was not visually updating. Fixed
Deleting empty lines in formattedtextcontrols could crash client. Fixed.
Random impulse was not being added to dice rolls correctly. Fixed.
First die roll using double-click rolling method would sometimes hang or fail. Fixed.
Network race condition on delete when window shared with client identified. Fixed.
Module categories and data entries would sometimes not appear, if primary campaign did not have records of same type. Fixed.
Remote character portraits were not updated to newest copies on login. Fixed.
Unable to use Manage Characters option if campaign PAK files used. Fixed.
[LAUNCHER] UPnP port forwarding enabled for Connection Test.
[LAUNCHER] Allows hosting when not connected to network.
[LAUNCHER] Required fields highlighted in red.
[LAUNCHER] Host user name defaults to "GM".
[3.5E] Pathfinder mode added.
[3.5E] Updated theme and sheet layouts.
[3.5E] Client access to shared story, image and item entries.
[3.5E] Full effects system added. See manual for details.
[3.5E] /importchar and /exportchar commands added. See manual for details.
[3.5E] Spell points support (i.e. psionics).
[3.5E] Temporary and nonlethal hit point support.
[3.5E] Chat window relative to FG window size.
[3.5E] Search boxes added to every reference list.
[3.5E] Indication of editable and rollable fields on character sheet.
[3.5E] Support for more than 3 character classes.
[3.5E] Drag and drop items to inventory.
[3.5E] Enhanced PC spell casting.
[3.5E] Targeting for double-click and drag-and-drop rolls improved.
[3.5E] Image viewpoint remembered between sessions.
[3.5E] Image toolbar added.</li>
[3.5E] NPC visibility options in CT.
[3.5E] Encounter placement of tokens.
[3.5E] Lighting and reply slash commands added.
[3.5E] Kick option added to connected character list for GMs.
[3.5E] AFK feature added.
[3.5E] Weapons, armor and equipment details added to modules.
[4E] /importchar and /exportchar commands added. See manual for details.
[4E] Encounter placement of tokens.
[4E] Added confirmations to radial delete.
[4E] Speaker bar on host moved under chat window.
[4E] Chat window relative to FG window size.
[4E] Auto complete for multi word character names while whispering.
[4E] Kick option added to connected character list for GMs.
[4E] AFK feature added.
[4E] Added options for adjusting NPC strength when they are added to combat tracker.
[4E] Tokens can be individually scaled by holding CTRL and using mouse wheel over token.
[4E] Combat tracker no longer needs to be open in order to target or drop actions on tokens.
[4E] When dropping powers on character sheet, recharge would appear differently on player/GM screens. Fixed.
[DEV] Ruleset and extension file load order is now the same on host and client.
[DEV] Tabbing in string/number fields will now skip invisible, disabled or read-only fields.
[DEV] Number controls will only intercept number drops by default, instead of all drops.
[DEV] Added support for 4th and 5th mouse buttons in onClickDown and onClickRelease events.
[DEV] throwDice calls made during chatwindow.onDrop handler will use current mouse vector, instead of random vector.
[DEV] softclose tag will now allow windows to become invisible and minimized, instead of just minimized
[DEV] New functions, handlers, events and packages.
Comm: addChatMessage, deliverChatMessage, deliverOOBMessage, throwDice, vote, setChatMood, clearChat, registerSlashHandler
DB: addHolder, export, getHolders, getText, getValue, import, isReadOnly, removeHolder, removeAllHolders, setValue
Interface: dialogFileOpen, dialogFileSave, onDesktopInit, onDesktopClose, openWindow (modal parameter)
Token: addToken, getToken, onAdd, onClickDown, onClickRelease, onContainerChanged, onDelete, onDoubleClick, onDrop, onHover, onHoverUpdate, onScaleChanged, onTargetUpdate, onWheel
User: getActiveUsers, kick
categoryselectioncontrol: onHover, onHoverUpdate
chatwindow: onHover, onHoverUpdate
databasenode: getText, isReadOnly
diecontrol: noreset, onValueChanged
formattedtextcontrol: onHover, onHoverUpdate
imagecontrol: getImageSize, hasDrawing, hasMask, onHover, onHoverUpdate
numbercontrol: default, min, max
stringcontrol: default, readonly
tokencontrol: nodrag, nodrop, onValueChanged
tokeninstance: onHover, onHoverUpdate
windowinstance: isMinimized, onHover, onHoverUpdate
windowlist: setColumnWidth
windowreferencecontrol: noreset, onValueChanged
[DEV] 2.8 changes (behavior change when ruleset updated)
Identity selection window not opened automatically. Use onDesktopInit handler.
Console warning generated when template not found.
Character database root can be specified as something other than "charsheet" using the characterdbroot tag.
When importing characters from local mode, reference links are remapped to new character record ID.
setValue, setPrototype and populateFromImageNode will no longer bypass database node ownership checks.
imagecontrol: onTokenAdded event called for all existing tokens when initialized.
windowcontrol: onDragStart added to replace first onDrag call.
windowlistcontrol: onListRearranged event only called when windows added, deleted or rearranged.
 

demonsbane

New member
Hola,

Me parece que éste es el hilo más reciente en Archiroleros acerca de Fantasy Grounds, y aprovecho para presentarme con mi primer post aquí.

Yo también he estado al tanto de la actualización 2.8, aunque puesto que el sistema que uso es GURPS, aún estamos a la espera de que un miembro de la comunidad actualize el ruleset correspondiente a la nueva versión del programa para sacar partido de algunas de las nuevas funcionalidades.

Actualmente ando con preparativos, pero el tipo de master que soy es de los que dirigen campañas de tipo Fantasía Épica / Oscura / Dungeon así como Histórica.

Creo que nada más por ahora, saludos.
 

psicodelix

New member
bienvenido demonsbane.

Nosotros jugamos fundamentalmente a d&d en casi todas sus versiones, aunque también probamos otras cosas de vez en cuando.

Agréganos al skype y charlamos cuando quieras.
 

demonsbane

New member
psicodelix, Tel Arin:

Gracias por el saludo.

No uso Skype, entre otras cosas porque no siempre tengo intimidad para charlar y además el programa agarra bastantes recursos a mi ordenador (al menos yo lo noto), pero sí que estoy a veces en MSN y Yahoo Messenger a través de Trillian.
 
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