Comunidad Archiroleros

Bienvenido a la Comunidad Archiroleros de aficionados a Dungeons & Dragons. Registra una cuenta para disfrutar de todas las funciones del foro. Ahora mismo estamos de actualización y alguna de las antiguas partes de la comunidad estan en mantenimiento, durante el mes de Enero

La versión 2.9 ya está en marcha

psicodelix

New member
Así es, la próxima versión de Fantasy Grounds, que dada la cantidad de mejoras y correcciones que va a traer verá su número incrementado hasta la 2.9, está ya en versión alpha de pruebas para todos aquellos que quieran echarle un vistazo, aunque todavía tardará algún tiempo en salir la versión definitiva.

A continuación os pego la lista completa de "features" y "bug fixes" que trae esta versión, pero para los que no os lleváis bien con el inglés primero os haré un resumen de lo más destacable:

- Se ha actualizado el programa de actualización automática para que permita gestionar licencias, directorios, rulesets...
- Ahora si, ya se puede usar la versión Full para hacer demos a un sólo usuario.
- Se va a incluir soporte para comandos gestuales, de forma que se pueda usar el programa en pantallas táctiles (esto habrá que probarlo).
- La lista histórica de conexiones pasa de 5 a 10 (ya era hora, joder)
- Se han incluído barras de de scroll en los rulesets 3.5 y 4.E
- La ventana de chat se ha convertido en movible y redimensionable.

Ahora sí, os dejo la lista completa:

Updater updated. Now you can manage license keys, directories and more using the updater. Use your site login to keep ruleset/extension purchases updated.</li>
Full version can now be used to demo for a single user.</li>
Character Converter utility added</li>
Multi-touch support (image pinch zoom, image 2-finger panning, token rotation)</li>
Confirmation added for deletion via radial menus by default</li>
Chat window state frame flashed if scrolled when receiving message</li>
On-screen chat history can be copied to clipboard via radial menu.</li>
Portraits for deleted characters removed at end of session</li>
Data shared from modules will remain shared on subsequent sessions</li>
Resizing main window will recover windows lost off edge of visible tabletop</li>
When editing a string field, lists will wait to sort until finished editing</li>
Module database override files not created unless changes made. (Only host module type)</li>
Improved readability of radial menu tooltips.</li>
Token vector handles easier to grab.</li>
Improved detection of token edges for token tooltips and selection.</li>
Token animation for movement paths more uniform across different size images.</li>
Typing in chat entry box remembered when browsing chat history. (similar to Linux chat history)</li>
[LAUNCHER] Increased connection history to 10, up from 5.</li>
[3.5E] Updated interfaces for items, treasure parcels, NPCs and encounters</li>
[3.5E] Traps, haunts and vehicles in the NPCs section</li>
[3.5E] Improved item identification</li>
[3.5E] NPC spells</li>
[3.5E] Campaign tables</li>
[3.5E] Scrollbars</li>
[3.5E] Movable, resizable chat window</li>
[3.5E] Resizable windows can be sized by grabbing window right or bottom edge</li>
[3.5E] Portrait selection moved to character sheet</li>
[3.5E] Token drops onto CT replace linked token on maps</li>
[3.5E] Cleaned up tab order in all sheets</li>
[3.5E] Colored dice results (crit = green, effect = purple)</li>
[3.5E] Critical attacks automatically apply to next damage roll</li>
[3.5E] AC dodge modifier column added to character sheet</li>
[3.5E] Separate misc modifier fields for different AC types added to character sheet</li>
[3.5E] Module spell links transferred when added to character sheet</li>
[3.5E] Effects and modifiers from modules displayed in campaign lists</li>
[3.5E] The DMG effect modifier now only applies to physical damage rolls</li>
[3.5E] DMGS effect modifier to apply damage bonuses to spell damage rolls</li>
[3.5E] Caster level damage/heal option for every odd level rolls (i.e. magic missile) </li>
[3.5E] Spell damage roll option to specify damage does not have "spell" type (i.e. bypass DR)</li>
[3.5E] Concentration check modifier to spell class fields</li>
[3.5E] Hit icon added to critical threat attack results</li>
[3.5E] Stabilization check option for NPC stablization rolls</li>
[3.5E] Manage Characters mode will ask which system you want to use for viewing characters</li>
[4E] Updated interfaces for items, treasure parcels, NPCs and encounters</li>
[4E] Improved item identification</li>
[4E] Campaign tables</li>
[4E] Scrollbars</li>
[4E] Movable, resizable chat window</li>
[4E] Resizable windows can be sized by grabbing window right or bottom edge</li>
[4E] Common modifier keys on campaign modifier sheet</li>
[4E] Portrait selection moved to character sheet</li>
[4E] Token drops onto CT replace linked token on maps</li>
[4E] Cleaned up tab order in all sheets</li>
[4E] Colored dice results (max = green, effect = purple, brutal = red, vorpal = blue)</li>
[4E] Critical attacks automatically apply to next damage roll</li>
[4E] Brutal and vorpal dice totaled inline.</li>
[4E] Option to apply effect to action (vs. single roll)</li>
[4E] Moved Action Points to Powers list (At-Will Special)</li>
[4E] Redordered character tabs to move powers to last tab for easier access</li>
[4E] Tokens dragged from upper left character list are larger</li>
[4E] Moved item quirks to item properties</li>
[4E] Regeneration now stops triggering when creature falls below 1 hit point</li>
[4E] Damage types that disable regeneration are shown with autogenerated REGEN effect</li>
[4E] Regeneration is disabled for one round when taking any standard damage types listed in effect</li>
[4E] Effects can be disabled for their next use using on/skip/off toggle (i.e. regeneration)</li>
[DEV] New control added: scrollbarcontrol</li>
[DEV] Resize cursor displays at resizable window right and bottom edges when ruleset set to 2.8 or higher compatibility.</li>
[DEV] If standard die (d4,d6,d8,d10,d12,d20) not defined, it will not appear on desktop or be accessible at all.</li>
[DEV] If standard die defined as customdie, it will not appear on desktop, but will still be accessible.</li>
[DEV] Automatic field tabbing support - See windowcontrol description</li>
[DEV] Additional console warnings added for control creation failures</li>
[DEV] If anchor not specified for invididual anchor points, assume anchor in same position as parent of anchor</li>
[DEV] Panels can be overwritten in extensions</li>
[DEV] If OnSortCompare not defined, windowlist window</li>
[DEV] Added replaces tag to ruleset options to specify one or more rulesets to migrate from</li>
[DEV] Added replaces tag to module options to specify one or more modules to migrate from. (Will not work with common data modules not installed on client machines.)</li>
[DEV] Console will reset between each ruleset load. The console log file will not be affected.</li>
[DEV] Exports and character saves will include release number of ruleset used for export.</li>
[DEV] chatwindow
Add event: onWheel</li>
[DEV] DB</li>
Add functions: getRoot</li>
Add handlers: onIntegrityChange</li>
[DEV] formattedtextcontrol</li>
Add functions: setFocus, isReadOnly, setReadOnly, isEditMode, setEditMode</li>
[DEV] framedef</li>
Add tags: offset</li>
[DEV] genericcontrol</li>
setIcon changed to accept force flag</li>
[DEV] Interface</li>
findWindow will find panel windows after checking regular windows</li>
[DEV] imagecontrol</li>
Add functions: getTokenOrientationCount, getTokenLockState, setTokenLockState</li>
[DEV] Module</li>
Add handlers: onModuleLoad, onModuleUnload</li>
[DEV] panel</li>
Add tags: dynamic</li>
[DEV] stringcontrol</li>
setUnderline moved to textbasecontrol.</li>
[DEV] subwindow</li>
parentcontrol reference set before contained window onInit called.</li>
[DEV] textbasecontrol</li>
Add functions: setUnderline, setLine</li>
Add tags: lineoffset</li>
setUnderline accepts offset parameter.</li>
underlineoffset tag accepts default attribute. If set to on, then underline will be on to start.</li>
setSelectionPosition with a zero value will clear any selection.</li>
[DEV] tokeninstance</li>
Add functions: onDragStart, onDrag, onDragEnd</li>
[DEV] Token</li>
Add functions: onDragStart, onDrag, onDragEnd</li>
[DEV] User - </li>
setPortrait can accept database nodes</li>
Package can be used in local mode</li>
[DEV] windowclass</li>
Add tags: nomove, noclose</li>
[DEV] windowcontrol</li>
Add tags: sizelimits, gmvisibleonly, gmeditonly</li>
Modified stateframe tag to accept keyedit frame type, and hidereadonly frame option, </li>
setStateFrame accepts nobaseframe and hidereadonly parameters</li>
[DEV] windowlist</li>
Add functions: getColumnWidth</li>
Add tags: childframe, createonempty, sortby</li>
If onSortCompare not defined or returns nil, FG will sort by window data node name (if window is databound)</li>

Bug Fixes
Ruleset tokens were not visible sometimes. Fixed.</li>
Modules with common data were always visible to players. Now only visible when allowed via module selection.</li>
Token animation was proportional to size of image, instead of current view scale. Fixed.</li>
Image token scale and orientation count lost when exported. Fixed.</li>
Image shortcut pins were not showing tooltips on mouse hover. Fixed.</li>
Formatted text and string fields would sometimes scroll incorrectly. Fixed.</li>
Footer images for formattedtext fields and window lists were sometimes not displayed. Fixed.</li>
Crash sometimes occurred when deleting tokens or adding faction groups to maps. Fixed.</li>
Crash sometimes occurred when multiple people editing same string field. Fixed.</li>
[LAUNCHER] Wrong extensions loaded when selecting Load Campaign, then Manage Characters. Fixed.</li>
[LAUNCHER] Unable to find base.xml message occurs sometimes when clicking on Start button. Fixed.</li>
[3.5E] Script error when dropping magic weapon modifier on item entry. Fixed.</li>
[3.5E] DMG effect not being applied when creature uses attack with x3 crit multiple. Fixed.</li>
[3.5E] Invisible effect not being applied when targeted. Fixed.</li>
[3.5E] Encounter pre-placement lost when exported. Fixed.</li>
[3.5E] Targeted effect application not working. Fixed.</li>
[4E] Skill result drops being ignored if modifiers were specified. Fixed.</li>
[4E] Encounter pre-placement lost when exported. Fixed.</li>
[4E] Local mode roll window not lined up correctly. Fixed.</li>
[DEV] If user specified for User.ringBell which was not online, then bell would ring for all online users. Fixed.</li>
[DEV] DB.copyNode not accepting string as first parameter. Fixed.</li>
[DEV] Crash occurred when using nested XML comments in ruleset code. Fixed.</li>
[DEV] Crash if setReadOnly called on a field with the keyboard focus during onValueChanged event. Fixed.</li>
[DEV] DB.getValue did not return default value if node was nil. Fixed.</li>
 

Tel Arin

Administrator
Miembro del equipo
Oooooh , nueva version, ñam ñam, que ganas de llegar esta noche y echarle un vistazo.

Gracias por el aviso!
 
Arriba