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Noticias de DnDNext

Svargth

Member
Es normal que retoquen cosas. Por ejemplo, como dice el artículo, con las CDs de salvación. El otro día con personajes de nivel 9, el ladrón del grupo tenía verdaderas dificultades para pasar una CD de 15 con tirada de Destreza, a fin de escapar de una roca que un gigante le había tirado encima.

Además deben seguir modificando clases. Un druida de nivel 9, transformado en behemoth terrible, pega mejor y más duro que un guerrero de su nivel y además si quiere cambiar de táctica puede destransformarse y usar una lista de conjuros magníficos. En los anteriores playtest el clérigo era demasiado superior y ahora lo han "capado" tanto que no se acerca al druida ni de lejos.

Para mi es lo bueno de este playtest: se están probando constantemente los elementos del juego y contando con el feedback de la afición.

Ya veremos cuando sale.

 

humuusa

New member
Nuevo paquete a descargar para utilizar con la aventura Asesinato en Puerta de Baldur.
Sutiles cambios en las siguientes clases: bárbaro, clérigo, druida, guerrero, monje, paladin, explorador, pícaro y mago (ahora llamado el mágico [en inlges the mage]). Tambien filla editable y actualizaciones a conjuros, dotes y mucho mas.
 

humuusa

New member
humuusa dijo:
Bruce R. Cordell abandona Wizards tras 18 años.

It’s with mixed emotions that I announce the end of my 18-year run at Wizards (and TSR before that). I gave my notice last week and will be leaving the company.

Al final se ha unido a Monte Cook Games, tras el rotundo éxito de su nuevo juego de rol, Numenéra...
 

humuusa

New member
Q&A de ahora mismo por twitter

Q: 4E had encounter resources, but #dndnext doesn't have much if that. What's your approach to those resources?

Mike: We do want to have options and advice for DNs so they can do things such as adjusting the length and usefulness of short rests...

Rodney: we also want to provide some options to allow certain characters to recharge abilities, such as the arcane recovery.

Q: How are you handling evolving or changing backgrounds throught a campaign?

Rodney: We actually are using part of our downtime system to allow you to pick up options from other backgrounds if the story permits

Q: what kind of adventure support will we see for #dndnext?

Mike: We think great adventure design is at the heart of #dnd so that's really high on our list. Murder in Baldur's gate is an experiment...

Mike: in that direction. But yes, quality adventurer are an important part of the plan

Q: are there any other ideas for social conflict or RP to encourage people to RP more

Rodney: we have been working on things that help guide your role play that encourages people to play their character without getting in...

Rodney: ...the way of the rest of the game. We're also looking at building more into the backgrounds to help people RP.

Rodney: the inspiration mechanic allows a player to play up their flaw to get a temporary boon they can use later to help in the scene

Q: what about converting characters from other editions?

Mike: we want to make that as easy as possible, and any conversion stuff we make for characters we want to provide for free.

Q: is there going to be an alternate spell system?

Mike: We have the basic set spells that are those really direct, easy to deal with spells. Meteor Swarm vs. Wish.

Mike: We are looking at alternate systems of magic, such as a spell point system. It's also important that we keep an eye on balancing...

Mike: ...spells so tgey can be useful and cool, but don't break things at the table

Mike: you'll see more options like alternate spellcasting in things like legends & lore after we're done with this playtest phase

Q: are there any rules you're working on to help us create or modify creatures

Mike: We want to give you easy base numbers when you want to create monsters. For templates, we haven't focused specifically on templates...

Mike: ...but we are looking at options so you can make monsters have unique abilities.

Chris: we're looking at templates and all sorts of other options to give you rules, probably in the DMG, for modifying your monsters.

Q: will there be options for martial characters to have more fantastical, 4E style abilities?

Jeremy: we just released the knight and gladiator which are in that vein, along with a bard build reminiscent of the warlord.

Q: do you think primal spirits will make a return in #dndnext?

Jeremy: we're already seeing the primal spirit idea popping up in the Druid mechanics.

Mike: We're really looking at Druid summoning as calling on primal spirits.

Jeremy: we're looking at recasting primal spirits so they can fit into all our settings. #dndnext

Q: what kind of supplements can we expect for #dndnext?

Mike: I can't talk about specific product, but philosophically we'd like to tie those to a general theme.

Mike: so for example, maybe you have the seafaring book with the swashbuckler fighter option, the sea shaman, etc. Things that evoke a story

Q: do you have any plans do digital tools for #dndnext?

Mike: wmWe don't have specifics, but we know a lot of us have our digital handheld devices and e are looking at how #dndnext can use...

Mike:... It interact with those devices.

Q: when are we seeing the bard?

Mike & Jeremy: it's in the next packet.

Q: mass combat, castle construction and things like that - you working on those for #dndnext

Rodney: We are working on those, and we'd like to hang that all in what we're calling our downtime system. So when you're not out..

Rodney: ...adventuring, you're using your downtime to do that. And we want to develop modular options for those things do you can..,

Rodney: ...build your keep or temple, raise your armies etc., if you want to plug those options into your campaign.

@Wizards_DnD is the name D&D Next still a codename or is it the official name?

Answer: we never intended to call it #dndnext for the final product. Mike has said he'd like to just call it Dungeons & Dragons.

Q: did the legendary creature template or a fighter/magic user class survive testing?

Rodney: the Gish type class didn't pass muster during the alpha play testing, but we've developed that into the multiclass options.

Mike: On Legendary, that's still in there but we're working on the math and all the details

Perkins: right now all the older dragons are legendary, who warp their environment. Also beholders, vampire Lords, titans.

Q: : can you tell us what kind of modules you're considering and what will be in core?

Mike: we don't really have plans yet for exactly where all the options will sit in that first release, but I envision some options living

Mike: ...tactical combat, options to change how healing works, how resting works, skill options.

Mike: ... in an unearthed arcana type deal. As far as those optional modules that might appear in those first books, something for more...

Jeremy: it's also important to note that we expect to have modularity in the core book. You can turn feats on it off, skills on or off...

Mike: We can also take, say, out five most popular settings and make modular rules to support the flavor and mechanics of those.

"how easily adaptable will older modules be, and can you see a future where you'll provide conversions for old modules?"

Mike: We want it to be easy to run older material. I run stuff as is, populating it with #dndnext versions of monsters to make sure it works

Mike: So yes, that's very important to us going forward
 

humuusa

New member
Q: do you an idea for the #dndnext release timeline?

Mike: We can say we're planning on some time in 2014, but we still have a lot of work to do

Q: any plans for more world and setting books?

Jeremy: while we can't talk about products, we do want to embrace all the #dnd settings that we can.

Mike: we've been seeding stuff from different settings into the packet. For example the next packet will have the kender and the warforged.

Q: could you describe how you see the tiers of play for #dndnext?

Rodney: it won't be as hardcoded as 4E. 1-3 are to introduce you to your own character. 4-11 is where you get to the meat of your character

Rodney: 11-17 is for the higher level abilities & 18-20 is for those higher level, a bit more creative or crazier choices/options
 

humuusa

New member
Fecha muy posible para ese ultimo paquete: 15 de septiembre... y Ed Greenwood ha comentado que la publicación oficial de la 5 Edición seguramente sea para 2015...
 
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